Training Teachers to Be Creative in Preparing Lessons
Compiled by Ross Woods, 2026
Artificial Intelligence (AI) was used in some parts of this book. If AI has plagiarized your text, please contact the author with suitable evidence to initiate changes.
Changing mindset
Creative lessons are more fun for both teachers and students, and they make it easier to motivate students. Done well, they can be more effective becuase students get the point faster.
Before any training, reframe creativity as different from being artistic or dramatic. Our first goal is to change mindsets and reframe creativity as a skill that most people one can learn and practice, not a personality trait they'e born with. The goal is to help teachers find more than one way to teach the same concept.
Creativity means finding multiple ways to help students understand the same learning objective. Moving from teaching by the book to creative lesson design is less about learning a new skill and more about giving teachers permission to experiment. Most teachers are inherently creative, but administrative pressure and rigid curricula often stifle that spark. Most teachers won’t create a masterpiece every time they plan a lesson, and they don't need to. They need to experiment and keep learning.
Normalize risk and imperfection. Many teachers avoid creative approaches due to fear of losing control or failing. Some think it might involve extra work or getting a bad assessment. Build psychological safety by sharing examples of lessons that didn’t work, celebrating attempts, and encouraging “try, observe, adjust.”
Traditional Planning (The Trap)
Creative Planning (The Habit)
Focuses on "What do I need to say?"
Focuses on "What will the students do?"
Relies on the Teacher's Edition.
Relies on a library of "stolen" inspirations.
Fears deviation from the schedule.
Views deviations as "data" for improvement.
Done in isolation.
Done in conversation.
Goals: Measuring Creativity the Right Way
Don’t grade creativity; look for practical indicators that it’s spreading. Consider these signs that it’s working:
More variety in lesson formats.
More student talk and better questioning.
Teachers adapting lessons mid-class.
Students making independent connections to real life.
Students learn faster and understand the point of the lesson first time.
Small changes also count, such as better examples, questions, activities, or lesson sequencing.
Set an example of creative lessons: Don’t just talk about them. Creativity is learned best through experience and observation. You can't do what you can't see.
Deliver the training session creatively using storytelling, movement, real-world problems, and collaborative challenges. Afterwards, ask teachers to name what made the session engaging and how those moves could translate into their lessons.
Creativity frameworks
A Simple Creativity Framework
Teachers benefit from clear structure rather than vague encouragement. One way it to use a repeatable design model like C.A.R.E.:
Context: Connect the lesson to real life or student interests.
Activity: Add a hands-on or minds-on task.
Representation: Teach the idea in a different form (story, diagram, role-play, analogy).
Engagement: End with a question, challenge, or reflection.
Implement the Design Thinking Cycle
Teachers should approach lesson planning like product designers. This shifts the focus from "covering content" to "solving for the student experience."
Empathize:Who are the students today? Are they tired? High-energy?
Generate ideas: Brainstorm 20 ways to teach one concept—even the "stupid" ideas.
Prototype: Create a "low-fidelity" version of the lesson (a quick activity or a new hook).
Test: Try it in one class, see what sticks, and pivot for the next.
The Experience Map
Map the lesson as a journey, not a list of slides:
Phase
What I am doing
What THEY are doing
The "Vibe"
The Spark (5m)
Setting the stage/mystery.
Predicting / Reacting.
Curiosity
The Struggle (15m)
Facilitating, not helping yet.
Attempting a "Hard Task."
Productive Friction
The Epiphany (10m)
Connecting the dots.
Sharing "Aha!" moments.
Clarity
The Artifact (15m)
Reviewing.
Creating something tangible.
Pride
Brainstorm activities
Try these steps to train a group of teachers to be more creative.
Start by showing some creative lesson ideas and discussing how and why they work. Some teachers will be interested and enthusiastic. However, allow for some resistance; some teachers will feel threatened. Some might simply be afraid of the new and unfamiliar. Others might feel it challenges some of their assumptions about teaching, or think that it will require extra work.
Give them a challenge or a question and ask them to brainstorm ideas. Expect varied results. Some will have good ideas, and some will struggle. Some will enjoy the challenge more than others.
Choose a couple of the best ideas and discuss them. How would you make it into a real lesson. How would your students react?
Repeat the sequence of “brainstorm and develop lessons.” When the group improves their skills, introduce lesson topics that might be more difficult.
After a while the teachers will do better and need less help. You will only need to monitor their performance and help them when they get stuck.
Eventually, you will reach your goal where they can consistently produce creative lesson plans without your assistance, and they will develop their own styles and preferences for being creative. It won't need to be a separate activity; it will be their normal behavior when you ask for suggestions or discuss lessons.
A toolkit of brainstorming activities
These activities put group members in a situation that require them to be creative. We have lots, and together they are a toolkit. Choose those that would work best for your group of teachers. You might notice that some might not nor work for some people and for some situations.
Small changes activity
Give teachers a simple objective (e.g., “Explain fractions”) and ask them to propose three different ways a student could understand it.
Use constraints to spark creativity
Constraints help teachers to generate ideas faster than a blank page. Run lesson redesign challenges using constraints such as:
Only 10 minutes to plan.
No textbook allowed.
Use one everyday object.
Student-led format.
Turn it into a game or debate.
Lesson Remix Workshops
Turn creativity into something practical by remixing lessons teachers already use. This keeps workload low because teachers improve delivery without creating new content. Here's a process you could try:
Teachers bring an existing lesson.
Groups identify the core objective.
Groups brainstorm three alternative ways to teach the same objective.
Groups share one remix idea with everyone.
Here's another remix. Give them a "boring" standard lesson plan and a set of Constraint Cards. Constraints actually breed creativity by forcing the brain out of its usual patterns.
Take a standard lecture on, say, photosynthesis, and "re-mix" it.
The constraints:
"You cannot use a screen or projector."
"The students must be physically moving for 50% of the time."
"The lesson must be taught through the lens of a murder mystery."
Cross-Pollination
Break the silos. Have the math teacher sit in on an art class, or the history teacher watch a sports coach.
The Assignment: "Find one technique used in a different subject and 'translate' it into your own." (e.g., Using a
"scrimmage" format from sports to practice math
equations).
A Simple Creative Audit
When planning, tell your teachers to ask themselves three questions to "check" for creativity:
Unexpectedness:What will surprise my students today?
Agency: Where do the students get to make a choice?
Authenticity: Does this task look like something a professional in this field actually does?
The Design Thinking Sprint (75 mins)
Instead of planning for content, teachers plan for empathy. Use the Design Thinking cycle to solve a classroom problem (e.g., "The Post-Lunch Slump").
Empathize:Create a "Student Persona." (e.g., Alex: Loves video games, hates reading long texts, works a part-time job.)
Ideate:Use "Braindumping." Teachers must write down 30 ideas in five minutes—no self-editing allowed.
The Constraint Challenge (75 mins)
This is where the "Re-Mix" happens. Provide teachers with a standard, dry lesson plan and a "Chaos Die" or deck of Constraint Cards.
Example Constraint Cards:
The Silent Movie: You cannot speak for the first 15 minutes.
The Analog Tech: You must use 3 physical objects to explain a complex theory.
The Role Swap: Students must be the "experts" and you must be the "intern."
Cross-Pollination Lab (75 mins)
Pair teachers from different departments (e.g., Physics + Drama).
The Task: The Drama teacher must show the Physics teacher how to use "improvisation" to explain particle collision.
The Outcome: Breaking the mental silos that suggest creativity only belongs in the Arts.
The Creative Lesson Canvas
To move from a "checklist" mindset to a "designer" mindset, we need to change the physical layout of the planning
document. Most templates ask for "Objectives" first, which triggers the logical, linear brain. This template triggers the
emotional and creative brain first.
Here is a Creative Design Canvas you can provide to your teachers. It focuses on experience over explanation.
The "Why Should They Care?" (The Hook)
Instead of listing the objective, design the "opening scene."
The Mystery: What question will I pose that they can't answer yet?
The Conflict: What is the "villain" or the problem of this lesson?
The Connection: How does this relate to their world (social media, hobbies, local news)?
The Student "State"
Describe the desired energy level for this lesson.
[] Active/High Energy (Movement, debate, competition)
[] Deep Focus/Flow (Individual creation, silent reading, puzzles)
[] Collaborative/Social (Peer teaching, group problem-solving)
The "Constraint" of the Day
Pick one to force yourself out of your comfort zone:
Analog Day: No screens allowed.
Silent Mentor: I will speak for less than 10 minutes total.
The Floor is Lava: Students must stand/move for the main activity.
A one-day workshop
To turn "creativity" from an abstract concept into a practical teaching tool, a one-day workshop needs to be fast-paced, tactile, and collaborative. We want to move teachers away from the "planning" mindset and into a "designing" mindset.
Here is a structured schedule for a 6-hour "Creative Spark" Workshop.
Time
Session
Activity Goal
09:00 - 09:45
The Hook & The Deconstruction
Analyze what makes a "boring" lesson vs. an "immersive" one.
09:45 - 11:00
Design Thinking Sprint
Rapidly prototype a solution for a specific "student pain point."
11:00 - 11:15
Coffee Break
11:15 - 12:30
The Constraint Challenge
Re-designing a core unit using random "restriction" cards.
12:30 - 13:30
Lunch
13:30 - 14:45
Cross-Pollination Lab
Subject-matter experts swap "languages" and tools.
14:45 - 15:30
Pitch & Feedback
"Micro-teaching" a 5-minute hook to the group.
15:30 - 16:00
The Implementation Map
Committing to one "Safe Failure" for the upcoming week.
Forming creative habits
Teachers need time to inculcate creative habits for preparing lessons so that is normally how to think. How can we inculcate those habits over time?
The "Canvas" Monday: Every Monday, teachers fill this out for just one lesson during the week.
The Sidebar Chat: During department meetings, instead of discussing admin, teachers spend 5 minutes sharing their Section
1 (The Hook) with a partner.
The Design Archive: Store these "Canvases" in a shared folder. Over time, this becomes a searchable database of "Creative Hooks" that any new teacher can borrow.
Micro-Creativity Habits
Embed small routines for sustainable change. Consider these examples of weekly or monthly habits:
One-question challenge: “What’s one better question I can ask in this lesson?”
Student voice check: “Where do students make choices today?”
Five-minute reflection: “What surprised me in this lesson?”
The "Genius Bar" Peer Exchange
Creativity thrives in a low-stakes, social environment. Set up a monthly "Genius Bar" where teachers don't present polished plans, but rather "Seeds of Ideas."
The Hook Swap: Teachers share only the first five minutes of a lesson designed to grab attention.
Failure Safaris: A safe space to share a creative risk that didn't work and analyze why. This de-stigmatizes failure, which is one of the biggest barriers to creativity.
Create a Sharing Culture
Creativity grows faster when teachers share ideas with each other. Simple systems include:
Creative Lesson of the Month.
Ten-minute peer share in staff meetings.
A shared folder of lesson ideas.
Peer observation focused on a creativity lens rather than evaluation.
The "Safe Failure" Space
Identify one part of this lesson that is an experiment:
"I’m trying [this specific activity] for the first time. If it fails, my 'Plan B' is [back to basics]. Success looks like [students asking 'why?']."
The role of school leaders
School leaders, such as principals and heads of departments, are the custodians of the culture. If a teacher tries a creative, "out-of-the-box" lesson and it flops, the leader's reaction often determines whether that teacher ever takes a risk again. To foster creativity, leaders must move from being "Compliance Officers" to "Chief Innovation Officers." Support teacher creativity by giving permission, providing simple frameworks, offering safe practice, building small habits, and celebrating experimentation. Here is how they can play that role:
1. Protecting "Risk Capital"
The biggest enemy of creativity is the fear of a bad observation report. Leaders must explicitly decouple "experimentation" from "evaluation."
The "Permission to Fail" Clause: Principals can institute a policy where one formal observation per year is designated as a
"Growth Lesson." In this session, the teacher is required to try something high-risk. They are graded on their reflection and
adaptation, not on whether the lesson was perfect.
Buffering Pressure: Leaders act as a shield between external standardized testing pressures and the classroom, reminding staff that student engagement is the primary driver of results, not just test-prep drills.
2. Redesigning Time and Space
Creativity requires "white space"—time where the brain isn't focused on administrative minutiae.
Audit the Meetings: Heads of Departments (HoDs) should look at their meeting agendas. If 90% is "admin updates" (which could
be an email), they are starving their team of creative energy.
The "Hackathon" Model: Once a term, replace a staff meeting with a 60-minute "Lesson Hack." Teachers bring a
difficult unit, and the leader facilitates a rapid brainstorming session.
3. Modeling Vulnerability
If a Principal or HoD acts like they have all the answers, teachers will be afraid to show "unfinished" ideas.
The "Lead Learner" Approach: Leaders should occasionally guest-teach a class using a new, creative method and then invite the department to critique it.
Sharing the "Blooper Reel": At staff meetings, leaders should share a time they tried a creative initiative that failed and what they learned. This "humanizes" the process of innovation.
4. Resource Curation (Not Just Budgeting)
Leaders often think support means "buying iPads." Real creative support is providing cognitive resources.
Cross-Pollination Visits: HoDs should facilitate "Instructional Rounds" where teachers visit other classrooms specifically to look for
creative engagement strategies, not just content delivery.
The "Innovation Fund": A small, no-paperwork budget (e.g., $50) that teachers can access instantly to buy random props for a
hook (e.g., crime scene tape, specific costumes, or unique lab materials).
The Leader's "Creative Feedback" Shift
When a leader walks into a classroom, the questions they ask afterward signal what they value.
Traditional Leader Questions
Creative Leader Questions
"Did you cover the curriculum map today?"
"What was the 'aha!' moment for the students?"
"Why were students talking so loudly?"
"How did the collaborative friction lead to a solution?"
"Where is the data to prove this worked?"
"What did you learn about the students' thinking today?"
The leaders' feedback loop
Leaders should use a structured feedback loop to ensure creativity isn't a one-off event.
Affirming Risk: "I loved that you tried a role-play for the Treaty of Versailles."
Reflective Questioning: "What surprised you about how the students reacted?"
Resource Support: "What do you need to make the next version of this even better?"
Traditional observation rubrics often penalize creativity because they focus on "control" and "predictability." To foster innovation, leaders need a tool that rewards calculated risk, student agency, and intellectual curiosity.
This guide is designed for a 15–20 minute "walk-through" or a formal observation focused specifically on Creative Design.
Indicator: Does the lesson start with a "Need to Know" (a mystery, a challenge, a provocative image) rather than just a "Topic to
Learn"?
Observation Note: “The teacher didn’t say 'Today is photosynthesis.' They asked, 'Why is this plant dying while this one thrives in a closed jar?'”
Divergent Thinking (Student Agency)
Creative classrooms allow for more than one "right" path.
Indicator: Are students encouraged to solve a problem in multiple ways, or are they following a 10-step recipe?
Observation Note: “Students were given three different mediums (sketching, building, or writing) to demonstrate their understanding of the concept.”
The "Productive Struggle"
Creativity happens when students are slightly "stuck" and have to think their way out.
Indicator: When a student is confused, does the teacher immediately provide the answer, or do they ask a "scaffolding" question that
sparks a new idea?
Observation Note: “The teacher resisted the urge to 'save' the student, instead asking, 'What would happen if you flipped your assumption?'”
Use of Constraints or Environment
How is the teacher "hacking" the standard classroom setup?
Indicator: Is the teacher using the physical space or specific limitations (e.g., "no words allowed," "3-minute limit") to
force creative output?
Observation Note: “The desks were cleared, and the floor was used as a giant coordinate plane.”
The Post-Observation Coaching Conversation
Shift the focus from "grading" to "mentoring." Use these three prompts:
The "Risk" Acknowledgment
"I noticed you tried [specific activity]. That was a bold move away from the standard textbook approach. What gave you the idea for
that?"
The Student-Impact Question
"When you introduced the [creative hook], I saw Alex and Sarah—who usually disengage—lean in immediately. Why do you think that
specific angle worked for them?"
The "Iterative" Support
"If you were to 'version 2.0' this lesson, what constraint would you add or remove to make the students think even deeper? How can I help you
get the resources for that?"
Three Creativity Killers: Red Flags for Leaders
If you see these, the teacher may be playing it "too safe" or misunderstanding creativity:
The "Pinterest" Trap: The lesson looks beautiful and "crafty," but the intellectual rigor is low. (Creativity must serve the learning, not just the aesthetic).
Over-Scripting: The teacher has a 50-slide deck and is afraid to deviate if a student asks a brilliant, tangential question.
Low Noise = High Learning: Assuming a silent classroom is a successful one. Creative collaboration is often "purposefully noisy."
Creative series
Creativity doesn’t just apply to individual lessons. Teachers can do creative series of lessons, such as projects. In fact, if you study plants, you will need time to see them grow.
Creativity often lives in sequences, not single moments. Many powerful learning experiences only make sense when lessons are linked over time, allowing ideas to develop, fail, adapt, and mature—just like the plant example.
Creative lesson series work when time, purpose, and progression are intentional. Encourage teachers to ask:
What grows or evolves across lessons?
What carries over from one session to the next?
What would be impossible to learn in just one lesson?
Below are clear, concrete examples of creative series of lessons, with an emphasis on how each lesson connects to the next. These are framed in a way that’s useful for teacher training, not just classroom inspiration.
1. Long-Term Observation Series
Suitable for studying growth, change, or cycles. The linking idea is that each lesson depends on time passing and builds evidence students couldn’t get in one session.
Sequence:
Launch lesson: Introduce the phenomenon (planting seeds, weather patterns, erosion).
Analysis lesson: Look for patterns and changes over time.
Explanation lesson: Connect observations to scientific concepts.
Creative synthesis: Students create a growth timeline, visual diary, or explanatory model.
2. Project-Based Inquiry Series
Suitable for solving real problems in STEM, social studies, and cross-curricular topics. The linking idea is that each lesson answers a new question raised by the previous one.
Sequence:
Problem introduction: Present a real-world challenge (e.g., reduce classroom waste).
Research lessons: Students investigate causes, constraints, and existing solutions.
Presentation lesson: Share solutions and reflect on effectiveness.
3. Narrative or Story-Driven Series
Learning through a shared story is often used in language arts, history, and ethics. The linking idea is the narrative thread that creates curiosity and emotional investment across lessons.
Sequence:
Story entry point: Introduce a character, historical figure, or fictional scenario.
Exploration lessons: Each lesson reveals new events, perspectives, or conflicts.
Decision points: Students debate choices or outcomes.
Resolution lesson: Students conclude the story or rewrite it.
Reflection: Compare story events to real concepts or historical outcomes.
4. Skill-Building Studio Series
Developing a craft over time is common in writing, art, music, PE, and design. The linking idea is that students revisit and refine the same work across multiple lessons.
Sequence:
Model lesson: Examine high-quality examples.
Focus skill lessons: Each lesson targets one technique (e.g., imagery, shading, rhythm).
Practice & feedback lessons: Iterative improvement.
Revision lesson: Apply feedback to improve the work.
Showcase lesson: Share or perform final products.
5. Question-Driven Exploration Series
Big questions can evolve in science, philosophy, and religious studies. The linking idea is that questions deepen and branch, rather than being answered immediately.
Example sequence:
Big question: How do humans affect ecosystems?
Exploration lessons: Case studies, experiments, debates.
Sub-question lessons: Students generate and investigate their own questions.
Connection lesson: Link findings across cases.
Conclusion lesson: Students construct a reasoned response to the big question.
6. Design Thinking Series
Creating for a real audience is common in technology, business, art, and cross-curricular studies. The linking idea is that feedback from one lesson directly shapes the next.
Sequence:
Empathy lesson: Understand users’ needs.
Define lesson: Clarify the problem.
Ideate lessons: Generate multiple solutions.
Prototype lessons: Build and test versions.
Iterate & present: Improve and share designs.
7. Interdisciplinary Theme Series
One Theme, Multiple Lenses works well in integrated curricula. The linking idea is that the same theme deepens through different disciplines.
If the theme is water, the sequence might be:
Science: Water cycle experiments.
Geography: Water access and distribution.
Literature: Poems and stories about water.
Art: Visual representations of movement.
Civics: Water rights and conservation.
8. Creative Assessment Series
Learning builds toward a performance or product. Assessment is the culmination of learning, not a separate event.
Sequence:
Skill introduction lessons.
Guided practice lessons.
Independent creation lessons.
Peer critique lesson.
Final exhibition or performance.
Reinforcing learning
To reinforce learning after a creative lesson, teachers should extend the creativity into consolidation, not replace it with rote review. Effective follow-ups help students retrieve, apply, reflect, and transfer what they learned.
The key principle for teacher training is Creative lessons should be followed by creative consolidation—not creative chaos. When training teachers, emphasize clear learning goals, structured freedom, reflection and retrieval, and transfer to new contexts.
Below are practical, teacher-friendly strategies, organized by purpose, with examples across subjects.
Retrieval Through Creative Recall
The purpose is to strengthen memory without repetition. Instead of quizzes alone, use creative retrieval:
One-Minute Creations: Students draw, map, or symbolically represent the lesson’s key idea.
Explain It to a New Audience: Teach this concept to a younger student, alien, or future version of yourself.
Concept Comics or Storyboards: Turn the lesson into a 4-panel comic or mini story.
Why it works: Retrieval practice + creativity improves long-term retention.
Reflection That Makes Thinking Visible
The purpose is to deepen understanding.
Creative Reflection Journals can include prompts like:
What part of today’s lesson surprised you?
What metaphor describes what you learned today?
Exit Tickets with a Twist might include:
Write a headline for today’s lesson.
Finish the sentence: Now I understand that… but I still wonder…
Why it works: Reflection consolidates learning and reveals misconceptions.
Application in New Contexts
The purpose is to transfer learning. After a creative lesson, students should apply ideas differently, not repeat the same task.
What If? Challenges: How would this concept change if…?
Real-World Remix: Apply the lesson to a real problem, current event, or personal experience.
Design Tasks: Create something that uses the learning (poster, model, app idea, experiment).
Why it works: Transfer is a key indicator of real learning.
Collaborative Reinforcement
The purpose is to learn through dialogue.
Gallery Walks: Students display creative outputs and leave feedback or questions.
Peer Teaching Rotations: Small groups explain one part of the lesson to others.
Think-Pair-Create: Extend Think-Pair-Share by having pairs produce something tangible.
Why it works: Explaining ideas strengthens understanding for both speaker and listener.
Spaced and Revisited Creativity
The purpose is long-term retention. Reinforcement doesn’t have to happen immediately.
Creative Spiral Reviews: Revisit concepts weeks later using a different creative format.
Lesson Callbacks: Start a new lesson by asking students to creatively connect it to a previous one.
Portfolio Building: Students curate creative evidence of learning over time.
Why it works: Spacing and variation reduce forgetting.
Feedback That Fuels Growth
The purpose is to improve learning quality. It uses feedback to close the learning loop.
Two Stars and a Wish (peer or teacher feedback).
Process-Focused Feedback: Comment on thinking and strategies, not just the product.
Student Self-Assessment: Rubrics that include creativity, clarity, and understanding.